Console Based Menu
Console Based Menu
// imports allow you to use code already written by others. It is good to explore and learn libraries. The names around the dots often give you a hint to the originator of the code.
import java.util.Scanner; //library for user input
import java.lang.Math; //library for random numbers
public class Menu {
// Instance Variables
public final String DEFAULT = "\u001B[0m"; // Default Terminal Color
public final String[][] COLORS = { // 2D Array of ANSI Terminal Colors
{"Default",DEFAULT},
{"Red", "\u001B[31m"},
{"Green", "\u001B[32m"},
{"Yellow", "\u001B[33m"},
{"Blue", "\u001B[34m"},
{"Purple", "\u001B[35m"},
{"Cyan", "\u001B[36m"},
{"White", "\u001B[37m"},
};
// 2D column location for data
public final int NAME = 0;
public final int ANSI = 1; // ANSI is the "standard" for terminal codes
// Constructor on this Object takes control of menu events and actions
public Menu() {
Scanner sc = new Scanner(System.in); // using Java Scanner Object
this.print(); // print Menu
boolean quit = false;
while (!quit) {
try { // scan for Input
int choice = sc.nextInt(); // using method from Java Scanner Object
System.out.print("" + choice + ": ");
quit = this.action(choice); // take action
} catch (Exception e) {
sc.nextLine(); // error: clear buffer
System.out.println(e + ": Not a number, try again.");
}
}
sc.close();
}
// Print the menu options to Terminal
private void print() {
//System.out.println commands below is used to present a Menu to the user.
System.out.println("-------------------------\n");
System.out.println("Choose from these choices");
System.out.println("-------------------------\n");
System.out.println("1 - Say Hello");
System.out.println("2 - Output colors");
System.out.println("3 - Loading in color");
System.out.println("0 - Quit");
System.out.println("-------------------------\n");
}
// Private method to perform action and return true if action is to quit/exit
private boolean action(int selection) {
boolean quit = false;
switch (selection) { // Switch or Switch/Case is Control Flow statement and is used to evaluate the user selection
case 0:
System.out.print("Goodbye, World!");
quit = true;
break;
case 1:
System.out.print("Hello, World!");
break;
case 2:
for(int i = 0; i < COLORS.length; i++) // loop through COLORS array
System.out.print(COLORS[i][ANSI] + COLORS[i][NAME]);
break;
case 3:
System.out.print("Loading...");
for (int i = 0; i < 20; i++) { // fixed length loading bar
int random = (int) (Math.random() * COLORS.length); // random logic
try {
Thread.sleep(100); // delay for loading
} catch (Exception e) {
System.out.println(e);
}
System.out.print(COLORS[random][ANSI] + "#");
}
break;
default:
//Prints error message from console
System.out.print("Unexpected choice, try again.");
}
System.out.println(DEFAULT); // make sure to reset color and provide new line
return quit;
}
// Static driver/tester method
static public void main(String[] args) {
new Menu(); // starting Menu object
}
}
Menu.main(null);
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.Timer;
import java.util.TimerTask;
// Graphical-User-Interface for Desktop in Java using Java Swing.
public class MenuJFrame extends JFrame implements ActionListener {
private JFrame frame;
private JMenuBar menubar;
private JMenu menu;
private JLabel message = new JLabel("Click on Menu to select an action.");
public final String[] MENUS = { // 1D Array of Menu Choices
"Hello", "Colors", "Loading bar",
};
// Statics to assist with timer and messaging, single copy (no instance)
private static int delay = 20;
private static int step = 1;
private static String hashes = "";
// Constructor enables the Frame instance, the object "this.frame"
public MenuJFrame(String title) {
// Initializing Key Objects
frame = new JFrame(title);
menubar = new JMenuBar();
menu = new JMenu("Menu");
// Initializing Menu objects and adding actions
for (String mx : MENUS) {
JMenuItem m = new JMenuItem(mx);
m.addActionListener(this);
menu.add(m);
}
// Adding / Connecting Objects
menubar.add(menu);
frame.setJMenuBar(menubar);
frame.add(message);
// Sets JFrame close operation to Class variable JFrame.EXIT_ON_CLOSE
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// set the size of window based on objects
frame.setSize(300,200);
// makes the frame object visible according to properties previously set
frame.setVisible(true); // flow of control shifts to frame object
}
// event from user selecting a menu option
public void actionPerformed(ActionEvent e) {
// local variable to ActinEvent
String selection = e.getActionCommand(); // menu selection
String msg; // local variable to create response from action
final String[] COLORS = {"Red", "Green", "Blue"}; // add more colors here
final String start_msg = "<html>"; // html building
final String end_msg = "</html>";
final String hash = "#";
// run code based on the menuItem that was selected
if ( selection.equals(MENUS[0]) ) { // Hello Action
msg = "Hello, World";
message.setText(msg);
} else if ( selection.equals(MENUS[1]) ) { // Color Action
msg = start_msg + "<p>" + selection + "</p>";
for (String color : COLORS) {
msg += "<font color=" + color + ">" + color + " </font>";
}
msg += end_msg;
message.setText(msg);
} else { // Loading Bar Action
String loading = "<p>Loading</p>";
// Code to run on a Timer
Timer timer = new Timer();
TimerTask task = new TimerTask() {
public void run() { // Method for TimerTask
// Static and Local variables used to manage message building
int random = (int) (Math.random() * COLORS.length); // random logic
MenuJFrame.hashes += "<font color=" + COLORS[random] + ">" + hash + "</font>";
String msg = start_msg + loading + hashes + end_msg;
message.setText(msg);
// Shutdown timer and reset data
if(MenuJFrame.step++ > MenuJFrame.delay) {
MenuJFrame.step = 1; MenuJFrame.hashes="";
timer.cancel();
}
};
};
// Schedule task and interval
timer.schedule(task, 200, 200);
message.setText(start_msg + loading + hash + end_msg); // prime/initial display
}
}
// Driver turn over control the GUI
public static void main(String[] args) {
// Activates an instance of MenuJFrame class, which makes a JFrame object
new MenuJFrame("Menu");
}
}
MenuJFrame.main(null);